2250 pts Warriors of Chaos vs. Ogre Kingdoms
Didn’t take super close notes on my battle last night, but here’s the break down. My Army list:
Throgg the Troll King with 3 Trolls
Exalted Hero on Juggernaut with 5 Chaos Knights
Wulfric the Wanderer with 12 Marauders with Flails
Level 2 Nurgle Sorcerer with 10 Warriors of Chaos with shields
5 War Hounds
5 Marauder Horsemen
3 Dragon Ogres
Scyla Anfingrim (Character Spawn)
On the Ogres:
Bruiser with 7 Bulls
5 Iron Guts
4 Lead Belchers
3 Man Eaters
We had a pretty standard deployment, nothing fancy. Bill took the first turn and moved most of his Ogres forward and his butcher miscast and rolled a 1 on the ogre miscast table. Fortunately for Bill, the Butcher was not in a unit, so no one else was effected (though the Butcher died). He took some shots, but the scraplauncher only achieved a killing blow on the Hellcannon, which didn’t count since it was a large target. On my first turn, I had some unsuccessful magic (I only caused 1 wound on an ogre) and I tried to position my Forsaken, Horsemen, and War Hounds to take charges that my Trolls, Chaos Warriors, and Dragon Ogres could counter charge. My frenzied Chaos Knights also moved up on the Lead Belchers flank.
The Ogres charged the Forsaken and the Chaos Warriors, unfortunately. They shot my warhounds to pieces, killed 5 of my Chaos Warriors, overrunning the rest (including the sorcerer) and killed all of my forsaken, and fired all of their Lead Belchers at my poor Chaos spawn (over 20 out of 30 shots connected). Also, His Gorger came on the table behind my Hellcannon (I don’t think he knew what it could do in hand to hand). Things weren’t looking too well. On my turn, I counter charged with my Trolls and Dragon Ogres and made the Bulls and Iron Guts flee. The Dragon Ogres overran into the ManEaters, who survived the combat and turned to face the dragon ogres for the next round. My Chaos Knights routed the Lead Belchers, killing 3 and over running the 4th. My Hellcannon misfired and ate all of its Chaos Dwarfs.
The Gorger charged what he thought was a defenseless cannon (snicker); he took a wound and did nothing to the toughness 6, 5 wound cannon. All of the fleeing Ogres rallied and the Maneaters routed the Dragon Ogres, who had been weakened from the previous two combats, but they did not chase them down. The Gnoblars bickered (this was the second time, as it also happened in round 1). The Tyrant charged the flank of the Chaos Knights, attempting to kill the Exalted Hero, but his 0+ armour save stopped the Tyrant from doing any damage and the knights turned to face the tyrant for the next round. On my turn, the Gorger still did nothing to the hellcannon, but the hellcannon killed the gorger. The Knights routed the tyrant and ran him down. The trolls failed their stupidity, but walked right into the rallied bulls and chased them off the table. Wulfric finally came on the table, but only because I had forgotten to roll for him in turn 1 and 2.
The Yhettis charged the Hellcannon and did no wounds, however, the hellcannon succesfully hit and wounded on all 5 attacks, so the Yhettis ran, but they were overrun by the Hellcannon. The Knights took a charge from the rallied Ironguts, but they routed the iron guts and chased them down. At this point, Bill called the game, as all he had left was Gnoblars, 2 Man Eaters, and a Scrap Launcher. Plus, it was after midnight. 😀
Super fun game! Here’s what I learned:
1. Against multi-wound enemies, Forsaken are only useful if they get the charge; I need to position them better or their frenzy will get them into trouble.
2. Killing blow does not work against models with a Unit Strength greater than 2. If you’re going up against an army with a lot of US 3 troops, don’t bother.
3. Setting up for a counter charge is good, but make sure you set it up in such a way that your opponent takes the bait.
4. Dragon Ogres have 4 WOUNDS!!! That is one of their greatest strengths, as it takes that much longer to take one of them out; also, a unit of 3 dragon ogres will always be able to rally, as they cannot be reduced to less than 25%
5. Knights are super-hard hitting… I should pick up another unit of them…